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Is there any way to get / modify the inventory of something at runtime with blueprints?

I can get the inventory variable through blueprints, but it seems there is no way to actually see a storage boxes content or modify it at runtime.
Could we get blueprint support for PrimalInvnetoryBP?

http://puu.sh/jmxPi/1e7d902256.png
something like this as an example.