# Is there any way to get any variable (like name) from another client in a multiplayer game?

**URL:** <https://forums.unrealengine.com/t/is-there-any-way-to-get-any-variable-like-name-from-another-client-in-a-multiplayer-game/416443>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, line-trace, unreal-engine, hit, Multiplayer, question\
**Created:** [February 5, 2018, 5:07am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-get-any-variable-like-name-from-another-client-in-a-multiplayer-game/416443 "2018-02-05T05:07:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_272abbce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_272abbce](https://forums.unrealengine.com/u/anonymous_user_272abbce)\
**Post date:** [February 5, 2018, 5:07am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-get-any-variable-like-name-from-another-client-in-a-multiplayer-game/416443/1 "2018-02-05T05:07:16Z")

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Actually I want to get the name (text variable) from another client when a Line Trace from my player hit that client. Is there any way to do that?
