Is there any way to get a variable to an Actor prior to construction?

“saying you NEED to use ConstructorHelpers is lack of knowledge.”
I think that rephrases what I said.

I know about the Blueprint method and it isn’t as efficient for me as my current solution. I’m using C++ to get the pointers to the DataTables I need, no matter how many are various folders, these are stored in an array at runtime.

It’s already automated to my liking, I just cannot narrow down the algorithm to a specific folder because of the construction limitations, which is what the question was really about.