# Is there any way to edit bone translation in an animation within Persona?

**URL:** <https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697>\
**Category:** Character & Animation\
**Tags:** persona, bone-transform, unreal-engine, UE4, question\
**Created:** [February 7, 2018, 8:24pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697 "2018-02-07T20:24:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FlashTrance](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flashtrance/32/730424_2.png) [@FlashTrance](https://forums.unrealengine.com/u/FlashTrance)\
**Post date:** [February 7, 2018, 8:24pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697/1 "2018-02-07T20:24:47Z")

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I’ve found that I can successfully edit and key bone rotation within Persona and then export the animation with the additive layers sort of baked in (I’m not an animator so I apologize if any terminology is wrong). However, when I edit and key translation, these changes do not get saved in the exported animation. Is there another method within Persona/UE4 in general to edit bone translation in animations and then save those changes to a new animation?

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**Author:** ![Ianu\_Gor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ianu\_Gor](https://forums.unrealengine.com/u/Ianu_Gor)\
**Post date:** [May 6, 2019, 9:20pm UTC](https://forums.unrealengine.com/t/is-there-any-way-to-edit-bone-translation-in-an-animation-within-persona/416697/2 "2019-05-06T21:20:16Z")

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I’m not an expert on this stuff either, and I haven’t played with this a lot, but what I’ve found is that if you go over to the ‘Skeleton Tree \> Options \> Show Retargeting Options’ and change the bone in question’s Translation Retargeting method to Animation instead of Skeleton, it will accept translation data. Unfortunately, I can’t help with the theory aspect of why that is, or whether messing with your skeleton’s retargeting method will come back and bite you later. But it does at least work!
