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Is there any way to "Conform" some vertices of one mesh to another mesh?

Sorry for vague title, I don’t know how to describe correctly what I want, but this video will help me to clarify some things.
Here is my jelly character and I want to “conform” bottom part of jelly with surface player stand on, or fake this effect to some degree to be visually plausible.
It’s only for rendering purposes, game logic of course don’t care about this stuff
https://youtube.com/watch?v=LPhFS5aUNn0

It depends how you have made your character -> when you use a rigg, you could do it with an ik setup: https://docs.unrealengine.com/latest/INT/Engine/Animation/IKSetups/index.html :slight_smile: