Is there any way to apply control rig pose to control rig in runtime

Guys, remember Unreal Engine has amazing documentation :sweat_smile:

@hardway to bake from the sequencer is not a bad idea, I used to when I need, in general, i have facials and body in the same file

Also take a look to the content examples, there are a lot of examples about animations, perhaps you find something :slight_smile: