Is there any way align the pivot point to the center of the object?

uhh/// OR you (in 3D Package) could:

  1. create dummy obj at world center, (0, 0, 0)
  2. Then select all objects,(wherever they are in the 3D scene), and without moving the objects, Align just there Pivots (all at once), to the center dummy.
  3. Then whether you import multiple FBX’s into Unreal all at once, in a big file, or even one at a time, everything will stay/go exactly where it is supposed to in Unreal.

ALSO: (I will test this later) BUT I suspect if you do this procedure above, you can perhaps fix the pivots with below:

  1. back in 3D package UNDO your ‘center every pivot’ command (or reload your scene)
  2. Then export and save OVER the previous FBX.
  3. In Unreal right click objects (or groups? multi-selection?) and select: "Re-import’.

I kinda feel objects will re-import the model, where they already are in 3D space in Unreal BUT with centered pivot, because it’s like a ‘change’ ?? I have to go try this now :slight_smile: LOL!

Either way, the first part is a way to have all non animated objects, pros, sets and scenery, come easily into Unreal IN PLACE / IN SITU… Easy enough to place the few animated objects or things that rely heavily on Pivots being Centered or whatever,…

I can’t get any help here doing a simple BOUNCE in my VR game, after asking for 7 months. So I am having to SHELF my 95% finished Zero-G VR game that puts ‘Lame Echo’ to SHAME,.
PLEASE NOTE: I am still willing to help others even if I have never GOTTEN ANY HELP, MY POSTS AND QUESTIONS REMAIN UNRESOLVED.
If what I have said above all works, it is a GAME CHANGER procedure. So, If you know Blueprints well and know how to tell Unreal to simply BOUNCE IN THE CORRECT DIRECTION (that is all I need,) THEN PLEASE HELP ME BACK! RESCUE MY GAME!