Hey guys i got a quick question. For small random meshes/models can i just assign the material in the editor rather then having to map and unwrap the UVW? Is there any downsides to that because that would seem to save a lot of time on really small and simple meshes.
Basically to break it down:
- Create model in 3DS Max
- Assign various material slots to the model
- Modify UV layout so there are no overlapping edges
- Create second UV
- Export from Max and import into UE4
- Assign materials to various material slots