(Note: I’m new to C++ and I figured I would ask before taking on such a big undertaking.)
Has someone already published an enhanced enhanced wheeled vehicle class for UE4?
The current class is fine for classic 4 wheeled vehicles, but is lacking for non-classic ones.
I’m experimenting with vehicles that have more and less than 4 wheels and have abnormal movement and suspension (like a rock climbing moon buggy thing) , but the only info I have been able to come up with that is remotely useful is: How to create N-wheeled vehicles - UE4 AnswerHub
What I’m looking for is exact and independent control over each wheels steering, direction, suspension travel distance (post import of asses), wheel tilt range and how much tilting force each part of the suspension apples to the main body.
Has anyone attempted anything like this yet? Is the PhysX engine simulation capable of the level of independent control that I’m looking for?