I was going to import a tree mesh with animation to UE4 engine， but it seems the way I found to do it is not quite effcient, so is there any way to import fbx vertex animation to the enigine nicely？If I use the abc formate instead， how to combine the abc animation with the mesh which includes the material information in the engine already？And I cann‘t find the Maya_AnimationRiggingTools flie in UE4 engine is there any chance to find it？ I know where the extra file is.Thanks.
seems like an inneficient way to go about getting things into the engine
you can use cache alembic but it gets really heavy
for animated realtime trees you’ll probbaly want to look into this
Thanks I will, seems importing an animated tree from speedtree by fbx is not valid as I espected