# Is there an easy way to create 100 pieces of 3d text in editor mode

**URL:** <https://forums.unrealengine.com/t/is-there-an-easy-way-to-create-100-pieces-of-3d-text-in-editor-mode/1237919>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question\
**Created:** [July 23, 2023, 9:12pm UTC](https://forums.unrealengine.com/t/is-there-an-easy-way-to-create-100-pieces-of-3d-text-in-editor-mode/1237919 "2023-07-23T21:12:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [July 24, 2023, 12:23am UTC](https://forums.unrealengine.com/t/is-there-an-easy-way-to-create-100-pieces-of-3d-text-in-editor-mode/1237919/2 "2023-07-24T00:23:24Z")

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Hey there @cangencan! Welcome to the community! My recommendation would be to make an editor utility blueprint or editor widget utility blueprint to generate something like this.

If you know what the text is going to be and where it is coordinate wise, you could use a data table with all of the locations and text.

I made an example for a user last year that’s somewhat similar to what you need:

> [@Automatic Actor placement](https://forums.unrealengine.com/t/automatic-actor-placement/664578):
>
> Automatic Actor placement Hallo, I’m looking for an automatic Actor placement script that would place my meshes into the Viewport/Outliner based on a CSV file. I’d like to use Editor Utility Blueprint for this. Not a Blueprint actor that you place into viewport and it draws objects after you run game. I need something that will save me time with the manual actor placement into the scene so I can continue to edit it. I have used BluePrint Structure to import the CSV file. This is how my examp…

> **[Editor Utility Widgets](https://docs.unrealengine.com/5.2/en-US/editor-utility-widgets-in-unreal-engine/)**
>
> An overview and usage instructions for Editor Utility Widgets.

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