Is there an Automatic time dilation on overload?

Hey boys,

Notice something on my test to optimise my network, i try do something a bit dumb, like load a ton of ragdoll and pawn with internal stuff like charactere movement, i except my server to be a bit busy.

But in fact, what happen is, on clients, the time start to dilate, like if i set global time dilation on some low value.

I’m curious, as the server start to have his own tickrate go low cause of the load, is he slowind down the time dilation to handle the load ?
That look smart.

By the way, i display global time dilation, but the value stay at 1.0f.

Thanks !

Okay, so after try, this is only cause use of “fixed framerate”.