# Is there a working sample or tutorial for steam integration?

**URL:** <https://forums.unrealengine.com/t/is-there-a-working-sample-or-tutorial-for-steam-integration/299468>\
**Category:** Platform & Builds\
**Tags:** Steam, unreal-engine, question\
**Created:** [November 20, 2014, 2:32pm UTC](https://forums.unrealengine.com/t/is-there-a-working-sample-or-tutorial-for-steam-integration/299468 "2014-11-20T14:32:04Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![eXi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/exi/32/906583_2.png) [@eXi](https://forums.unrealengine.com/u/eXi)\
**Post date:** [November 20, 2014, 2:41pm UTC](https://forums.unrealengine.com/t/is-there-a-working-sample-or-tutorial-for-steam-integration/299468/2 "2014-11-20T14:41:58Z")

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Hey,

sorry that no one answered your question. The point is:

There really is no big tutorials series on this subject yet, but:

You can have a look at the ShooterGame Project. It is using the OnlineSubsystem. You just need to know that you aren’t really using SteamFunction but the Engine is “transforming” them if you have Steam enabled. So if you have Steam Enable and you have your “OnlineSubsystem” variable, you can call everything you want. Still there are some things that are unique to the Steam subsystem.

Have a look at the ShooterGame Example avaiable in the Launcher. They use the OnlineSubsystem with OnlineSessions etc which is running with and without Steam depending on Steam being available or not.

To get steam into your project have a look at this:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

This should help you getting started.

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