What I’m looking for is a way to attach a “wind” effect to a model, so that it follows them around in the world. I am wanting, also, for it to effect the Dynamic chains I have set. Essentially, I’m looking to have this “wind” effect to be constant when the player is standing still, then with a push of an assigned key, the wind will increase a certain amount to make the Dynamic chain react more based on the values.
Any such thing? I’ve seen a few tutorials and most were applied to say a texture for trees or grass. I have loose cloth or hair I want to react to the “wind” elements rather then hand animate them.