# Is there a way to tile a texture procedurally?

**URL:** <https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832>\
**Category:** World Creation\
**Tags:** random, uv, offset, unreal-engine, procedural, question\
**Created:** [July 8, 2021, 3:26am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832 "2021-07-08T03:26:14Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Vishwas3000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vishwas3000/32/88709_2.png) [@Vishwas3000](https://forums.unrealengine.com/u/Vishwas3000)\
**Post date:** [July 8, 2021, 3:26am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832/1 "2021-07-08T03:26:14Z")

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I have a image texture, and I need to tile them procedurally with some offset in every rows. Can I do this procedurally with the nodes. Sry I am new to unreal. It will be much appreciated if you help me out.

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [July 8, 2021, 10:03am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832/2 "2021-07-08T10:03:22Z")

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You can do it in the material editor, no c++ needed.

I came up with this:

 ![343595-offset.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/a/63a81f131acd1c5e3625b493d3e4f6cff627de6d.png)

This will offset each row by some amount depending on the division denominator (5 in this case).

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<div class="post-metadata">

**Author:** ![Vishwas3000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vishwas3000/32/88709_2.png) [@Vishwas3000](https://forums.unrealengine.com/u/Vishwas3000)\
**Post date:** [July 8, 2021, 11:21am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832/3 "2021-07-08T11:21:59Z")

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wow, thanku that works.  
I also have another question, is there a way to create checker tiling with 2 different texture sample.

I not sure whether i can ask a different question in the reply section. But thanks for the solution , it helped a lot.

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [July 8, 2021, 12:25pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832/4 "2021-07-08T12:25:56Z")

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Something like this seems to work:

 ![343634-offset.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/7/bf7f87d12786ae4c7a5566d1a6d55262e1254830.png)

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<div class="post-metadata">

**Author:** ![Vishwas3000](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vishwas3000/32/88709_2.png) [@Vishwas3000](https://forums.unrealengine.com/u/Vishwas3000)\
**Post date:** [July 8, 2021, 12:46pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-tile-a-texture-procedurally/485832/5 "2021-07-08T12:46:31Z")

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Thank u , i learned a lot!!
