Is there a way to simplify keeping track of things to load?

I’m still a bit confused here.

So lets say we’ve got a door. I have a boolean isClosed (Stored in save game) that’s set to true when the door closes. The player reloads the save to when isClosed was false, does the door reopen?

Or, do I also need to have a check that reopens the door when isClosed is false?