That is what I’m trying to replicate basically. Set up the main sprite/animation, and use sockets to attach everything, then change them as needed per variables.
Yeah the animations have to match, but as long as you make all the pieces together then separate them, then make sure the animation plays the same on then all, it should be fine I believe.
How do you set which flipbook to use in blueprints? It seems all I can find is “Add Paper Flipbook Component”. Sorry for all the questions. I’ll mark your answer above.