I’m looking for a way to populate a cluttered environment without having to put down every single mesh by hand. For instance, trees in a forest, or shrubs in a desert. I’m wondering if something is already built into UE4 to do this, and if not, any advice on how to do it would be much appreciated.
Just to clarify, I am not looking to populate on play, or proceduraly generate levels, just to do it once, and then save the scene the same.