I have a car with main spring arm camera and I want to take pictures from other cameras (SceneCapture2Ds) placed on the car and convert some world space points to screen coordinates of those other cameras.
I’m using Project World to Screen blueprint node but that uses the main camera (current player view).
Is there a way I could substitute the player screen view with view from other cameras? I opened the node’s code too see if I can modify it to my need but FSceneView::ProjectWorldToScreen function which I found uses projection data from player’s viewport. Maybe I can somehow get projection data of the other cameras?
Thanks for any help