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Is there a way to place navmesh after the world is generated

Hey guys,
the map randomly generate terrain after its loaded, and that means the navmesh can’t build navigation for the running map, is there a way to generate navmesh after the map is created?
Thanks a lot for help :slight_smile:

There is an option to build navmesh realtime in the editor project settings. You would just tick that and create a navmesh volume to cover the entire area your level would be generated in.