Is there a way to parent an object in a BP to a bone on a skeletal mesh?

Hey guys!

Im working on a game and i would like to be able to parent my gun model to the hand bone in my rig in my character BP.

How do i do this? If my question was unclear just say so and i can go more into detail :slight_smile:

Hmm it sounds like the opposite but i think you want this :smiley:

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