Exporting blueprints exports the asset as a .t3d which ive never heard of. Just tested tring to import it onto an older version project and it doesnt. I did it by dragging it from windows folder to windows folder. No matter which way i try to move assets from 5.3 to 5.1, the assets are there in the windows folder, but dont actually exist in the UE folder.
Does anybody know of a different way that actually works.
Warning to all: Do NOT create projects in any version beyond maybe 5.1. Things will break because these newer versions arent actually ready to be used by the public, and you will be screwed when you try to go back to a semi-woeking version. I learned the hard way.