Is There A Way To Make Player Actor Undestroyable? (overriding Destroy Actor function maybe)

Hey there @Guesscui2018! As Jwatte mentioned, most actors of any sort don’t get destroyed without cause usually.

Are you using World Partition? If so, it may not be destroyed, but out of loading context if you hadn’t set it up as an actor to force stream in the area around them. Objects can also be destroyed if below a certain height (defined in the world settings).

I’d also recommend following Jwatte’s recommendation and setting a breakpoint on the destroy method and see where it comes from.