Is There A Way To Make Player Actor Undestroyable? (overriding Destroy Actor function maybe)

Glad you’ve resolved it! Another note to add is that delays are going to fire again regardless of any situation once you’ve stated them. So if you have something that fires 100 times, no matter what changes between now and when the delay was set to fire, it will go off 100 times after that time frame. It’s also no longer in sync with the script prior, so for example if you check a variable after a 3 second delay, but that variable changes in that time since the first execution, it will read what it is at the time of the delayed execution, which causes all sorts of problems.

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