# Is there a way to make a coin save that it had been collected?

**URL:** <https://forums.unrealengine.com/t/is-there-a-way-to-make-a-coin-save-that-it-had-been-collected/398126>\
**Category:** Editor Scripting\
**Tags:** savegame, unreal-engine, UE4, Blueprint, question\
**Created:** [July 31, 2017, 11:58pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-make-a-coin-save-that-it-had-been-collected/398126 "2017-07-31T23:58:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![VictorBurgos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorburgos/32/1008648_2.png) [@VictorBurgos](https://forums.unrealengine.com/u/VictorBurgos)\
**Post date:** [August 1, 2017, 4:04am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-make-a-coin-save-that-it-had-been-collected/398126/2 "2017-08-01T04:04:31Z")

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Yes there is. You can use Game Instance. Part of the Game Framework. Game Instance is persistent throughout the game. Increment a variable there and get it at anytime when you need it. If you don’t want to use GI, you can use Save Game.

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https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/
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