Still I’m very new to this but it is really getting better. Today I wanted to ask if it is possible to lock a key? I have an event that plays a timeline via “Play from Start”. I set up a Play/Pause button with an event signed to another button. With a Flip Flop I tell the button to swith between play and pause everytime I pressed.
The Problem is, that you can then still press the button for the first event to “Play from Start”, which kind of deletes my progression through the animation.
Is there a way to lock the first event, when firing off the second the first time and unlock the first event again when I the play/pause-event fired up the second time?
Ideally it also works backward, that I can’t press pause while no animation is playing.
Thanks in advance
Here is an image showing the BP: