When I’m using this command to log:
UE_LOG(LogTemp, Warning, TEXT(“stuff…”));
The log won’t show me what line logged it.
In unity for example, I can see the line that logged it and also the lines that called that line. Example:
And then I know what caused the log.
This is really crucial when wanting to know from where a certain function where called.
Instead of putting a log everywhere I call this function.