Hi, I’m trying to capture a 360 video using the experimental panoramic capture plugin included in Unreal Engine.
I had to modify the source code in order to make it work in UE5 (I already sent a pull request with the fix, but if you need to use it you can download the temporary fix here, you need to replace the original folder in Engine/Plugins/Experimental)
My problem is that each frame takes almost 3 minutes to render:
Increasing the SP.ConcurrentCaptures makes the gpu and cpu works more and it gets a lot faster. But isn’t the real issue here that it doesn’t seams to go along with lumen. Very dark shadows with almost zero indirect lighting. And no way of tuning the exposure.
Maybe I am doing something wrong, but to me it seams pretty useless