Is there a way to improve the performance of the panoramic capture plugin?

Hi, I’m trying to capture a 360 video using the experimental panoramic capture plugin included in Unreal Engine.

I had to modify the source code in order to make it work in UE5 (I already sent a pull request with the fix, but if you need to use it you can download the temporary fix here, you need to replace the original folder in Engine/Plugins/Experimental)

My problem is that each frame takes almost 3 minutes to render:

But my hardware is not used at all! The usage never goes above 5%:

Do you have any idea on how to make the plugin use “more power”?

Thank you in advance!

How about The situation of graphics card memory?

It’s not full, 9 of 12 GB used (but this is “normal”, I reach this level only having the editor open when I use UE5, even if the level is empty)

Increasing the SP.ConcurrentCaptures makes the gpu and cpu works more and it gets a lot faster. But isn’t the real issue here that it doesn’t seams to go along with lumen. Very dark shadows with almost zero indirect lighting. And no way of tuning the exposure.

Maybe I am doing something wrong, but to me it seams pretty useless

In the end I had to abandon it, my recommendation is to use the Camera 360 Plugin, It’s not cheap but it works pretty well!

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