Is there a way to implement damage from a part of a sprite or do my weapons have to be seperate sprites?

Still have yet to figure this out. Ended up taking an extended break from my development and have gone in with a fresh mind, starting over from the top. I’ve still ended up in this same issue without finding much in the way of solving my problem =/ I cannot figure out how to work the Timeline with Flipbook animations tied into character collision blueprints and it’s driving me crazy =/