I guess I should have been more specific. I want to be able to scale the parent without changing the child’s scale; I scale the parent through blueprint as a core part of my game logic. Ideally, I want what group actors does now, but with the ability to disable the scaling portion. Which I’m pretty sure isn’t inherently supported. But I’d like to know if there’s an out-of-the-box way to do it, or if I need to code it up myself?