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Is there a way to get the transform of a bone in reference pose in blueprint?

I’m trying to get the bone transform (local or “world” w/r/t root bone) in the reference pose in blueprint.

I see “Get Ref Pose Position” which just returns only the position, not the rotation, as a vector.
And I see “Get Delta Transform rom Ref Pose”, which I believe returns the difference between the current bone transform and the ref pose (which implies that the ref pose should be available… somehow).

But I don’t see a node that just returns the reference bone transform.

I also see from some googling that there’s a FReferenceSkeleton::GetRefBonePose method available but I’m not ready to dive into C++ yet.

Any way for me to get this?