I’m trying to get the bone transform (local or “world” w/r/t root bone) in the reference pose in blueprint.
I see “Get Ref Pose Position” which just returns only the position, not the rotation, as a vector.
And I see “Get Delta Transform rom Ref Pose”, which I believe returns the difference between the current bone transform and the ref pose (which implies that the ref pose should be available… somehow).
But I don’t see a node that just returns the reference bone transform.
I also see from some googling that there’s a FReferenceSkeleton::GetRefBonePose method available but I’m not ready to dive into C++ yet.
Any way for me to get this?