Is there a way to fix the Z Sorting issue with Translucent Materials?

Hey guys… i’m creating a water shader that needs to be translucent for the front face (2d game, need to see through that)… when i create waves on this volume, the Z Ordering getss all effed up, like this:

I know it’s a common issue due to the rendering nature of UE4… but i want to know if there’s a known solution?

If there isn’t… could i create 2 materials, 1 for the front face (translucent) and other for the top face (opaque)? maybe this would solve the issue.