Good Morning All,
I’m currently working on an ArchViz project for a walkthrough of a home. I’m currently working on the main mechanics of the game to get this working before I implement it into the final project. What this is is you get to say a wall in the house and you decide you want to change the colour. So you press C to bring up the main menu. You are then given a choice Dulux or Taubmans. Say you pick Dulux you are then presented with another menu asking Whites and Neutrals, Greys, Browns etc etc. You then pick the colour option you want and a screen pops up with all of the colours. As you hover over a small swatch a larger one pops up on the screen with the paint name. If you then click on the paint name it changes the wall colour. Now this works beautifully. I also have the options working for you to go back to previous screen, go back to pick the other company paints or just go back to the walkthrough without changing the colour. This is all hunky dorey…until I then create another BP for say a cornice. Go to change the colour and it changes the original wall colour. Now the reason for this, and you can see why in my screen shots I will attach is because the Get All Actors of Class needs to be pointing to the correct class…so yes I will need to create one for each element of the house that needs to have colour change (flooring, kitchen, etc). I have run a test and hooked up one of the other in the Event Graph on the pain HUD and yes it works…so what I am wondering, is there a way you can connect OnClicked Event to more than just one Get All Actors Of Class? I was thinking nested If’s but if there is an easier way I would love to know. Anyone has any idea that would be much appreciated.
The image Dulux White Neutrals shows the main Event Graph that has a list of just the White and Neutral colour swatches. The Wall and Cornice of course are the BP for the meshes and I included a zoomed in of one of them.