Hi,
In Chaos destructible assets do receive damage when collided with
If the asset is sleeping, it will turn dynamic as soon as another object comes in contact with it
To avoid that, you can first set an anchor field to “ground” your asset ( this will make it kinematic until it gets hit by something dynamic , the player being kinematic will not affect it )
Then when your weapon hits the hit box, you can trigger a field to apply strain on the geometry collection and break it
You can check our many tutorials on how to setup fields, and author geometry collections
Hope this helps