This would be really nice addition to a level editor i’m working on.
You can not alter a static meshes vertices within the editor. Perhaps something could be done via code, but that’s a bit out of my range of expertise.
Vertex animation is on the road map.
Should be on top of the list as you can do anything from scripted flags to exploding buildings. FBX already supports export of point cache data so it should only be a matter of UE4 extracting the point data.
P.S. would have saved someone all the time necessary to do the tile breaking sequence in the Matinee sample.
Nice thanks for the info !