Is there a way to control visibility of a prop per player?

Circling back to answer my own post. The way I ended up handling this was to utilize a switch device in a unique fashion. Essentially, you set the switch device to display custom meshes for on/off. The ‘off’ mesh could be something miniscule or with an invisible material. The ‘on’ mesh is the one you want the player(s) to see. You also configure the switch device to have a different state per player.

At this point, you can toggle the switch on and off per player, and that will determine whether the mesh is showing or not.

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