Wondering if this is possible in unreal engine.
Changing the Data Table row name type to a gameplay tag would be so useful.
Mainly wanting this as using a name type has chance of typo errors, and when you refactor it’s not done automatically and you have to go back and edit them.
Nope. The identifier type is used in engine for other purposes.
DT’s can be exported and imported. Imports are .csv. It’s a lot easier to modify/refactor in excel or other spreadsheet app then import.
I have a backend setup where DT Data is stored in a MySQL Database and I use Php to create the csv’s on demand.