Is there a way to bake the camera shake values to the keys in sequencer?

Something you can try, which I’ve been playing around with, it will only work for location and not rotation in the shake motion. Basically you add a camera into the scene at the world origin, and the add the camera shake to it. Once you’ve added the camera shake to it, bake the camera shake with it set to all keyframes. Then parent your other cameras to that camera, then your camera will be offset by the transform of the parent camera that has the baked shake. It doesn’t work for rotation because the parent is in a different location which causes the rotation movements to be amplified, but location shake is still pretty good.