Is there a way to bake the camera shake values to the keys in sequencer?

Hi,

In UE 5.01 I am struggling to bake into keys camera shake movement, is there any way to do it?

I have a master sequence and inside a shot0010, inside this shot0010 i have a cine camera actor which has camera shake blueprint component assigned. What i want is to bake to keys the camera shake movement so whenever I will have to render again my shot to be exactly the same. I did try the take recorder window but maybe i did something wrong and it didn’t work,

any ideas?