# Is there a way to attach a Niagara system to a component after it's spawned?

**URL:** <https://forums.unrealengine.com/t/is-there-a-way-to-attach-a-niagara-system-to-a-component-after-its-spawned/465025>\
**Category:** FX\
**Tags:** unreal-engine, question\
**Created:** [May 11, 2020, 6:56pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-attach-a-niagara-system-to-a-component-after-its-spawned/465025 "2020-05-11T18:56:25Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jrs300](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jrs300](https://forums.unrealengine.com/u/jrs300)\
**Post date:** [May 11, 2020, 6:56pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-attach-a-niagara-system-to-a-component-after-its-spawned/465025/1 "2020-05-11T18:56:25Z")

</div>

Hi Folks,

Is there a way to attach a Niagara system to a component after it’s spawned?

Attach to Component doesn’t seem to work.

Spawn attached appears to work fine though.

Here is the blueprint scirpt I’m using:

 ![301656-attach.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/f/7/cf74fe5a00c864e3499e20465e3aef62da8d2df0.png)

---

<div class="post-metadata">

**Author:** ![STUVash](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STUVash](https://forums.unrealengine.com/u/STUVash)\
**Post date:** [July 25, 2024, 1:24pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-attach-a-niagara-system-to-a-component-after-its-spawned/465025/2 "2024-07-25T13:24:11Z")

</div>

Answered similar issue there

> [@Attaching Niagara system to another actor inside a BP](https://forums.unrealengine.com/t/attaching-niagara-system-to-another-actor-inside-a-bp/444305/3):
>
> Hi, for anyone coming there later. Currently in 2024, UE 5.3, calling Attach Component To Component after Spawn System At Location will not attach the Niagara Particle System Component. Funny. But there’s even funnier. Calling Spawn System Attached then Detach From Component is visually the same thing but not really, now calling Attach Component To Component works. upside_down_face
