Is there a way to add delay to a Destroy Event?

I want to send a delete request to my server when the game finishes or closes, but I need to wait until I get a response from the server to close the game. Is it possible to add delay to this event? Or do you know any workaround to make it work?

Hey there @jgalaz! Are you trying to intercept the quit from the client, send something then let the client close? Are you working from the source or launcher engine?