Is there a way for "Editor only" Actors

I sure will do :slight_smile: I kind of doubt that wrapping the blueprint into #if WITH_EDITOR will be even useful… Also, how do I wrap a non-c++ blueprint with it? I mean, my tools are whole blueprints doing handy work, they are not simply data :confused:

I think this feature is missing and it should be considered whether they should add it in a future update.