Is there a quick/easy way to displace a mesh?

Got it. Yeah, it’s not for game development, it’s more for visualization of data.

Unfortunately LOD isn’t possible. There is technically some LOD that is sufficient that is less than the the max, but we aren’t creating the geometry from an artistic perspective and it’s dynamic. We need to preserve detail because we don’t know what kind of detail there may or may not be in any given mesh. Preservation of edges is very important and I’m not really sure how to preserve edges in our raw data. It’s really best that we just use the max quality we have.

I stumbled across RMC, which seems promising. It looks like it’s displacing meshes in real time with significant geometry. Procedural meshes might work since x,y values of the grid are always constant and only z values are changing with each new mesh.