Hello! I found a solution to properly replicate vehicle movement for the client, eliminating delays and stuttering. Simply change the Replication Angle Lerp value from 0.4 to 0, and it works perfectly!
Where to find this setting?
- Go to Edit → Project Settings
- In the left menu, navigate to Physics
- Scroll down to the Replication section
- Find Replication Angle Lerp and change its value from 0.4 to 0
This change disables automatic rotation smoothing, ensuring that the vehicle’s rotation is replicated instantly and without jitter between the client and server.