Yes, use a custom shader to recalculate normals in the pixel shader using derivatives (ddx/ddy
) or world position offsets, masked by vertex colors.
Yes, use a custom shader to recalculate normals in the pixel shader using derivatives (ddx/ddy
) or world position offsets, masked by vertex colors.
Yes use a custom shader to recalculate normals in the pixel shader using derivatives (ddx/ddy
) or world position offsets, masked by vertex colors.