Thanks - that looks like the translucent lighting bug looks like a shader-compile error so it should be fixable.
No idea about the DOF pass - this is the first I’ve heard about it, so I’ll have to get back to you.
Thanks - that looks like the translucent lighting bug looks like a shader-compile error so it should be fixable.
No idea about the DOF pass - this is the first I’ve heard about it, so I’ll have to get back to you.