Is there a list with all the limitations in mac OS X version?

Thanks . If I may add to the list, planar reflections on translucent materials aren’t working either, and currently the new DOF method introduced with 4.8 crashes the editor and the old one seems to work only partially.

SSS (subsurface scattering, used for realistic skin) doesn’t seem to work on mac too, but I may be wrong.

Anything else?

Is the situation going to improve with El Captain metal support?

Also, not SM4 related, Oculus Audio SDK and Leap Motion at the moment are not supported on mac.