Is there a good way to find a Timeline in blueprint UE5? Can't delete a few that I can't find references to

Is there a good way to find a Timeline in blueprint in UE5? Can’t delete a few that I can’t find references to. Tried searching all blueprints, finding references, and manually looking through the BP, but can’t find them and the delete option is still greyed out. Appreciate any suggestions. I know this behavior is normally from when there’s a timeline graph sitting somewhere, but no idea where these are.

References sometimes get “stuck” either in Blueprints or in one of the folders. I remember that I could not delete an asset once until I found and deleted a generated file of the same name in one of the following folders: (DerivedDataCache / Saved / Intermediate). You can safely delete those folders or keep Saved / Config to keep some preferences. They can be regenerated with VS and UE itself.

Just to clean up: there should be no compiler errors and redirectors should be fixed up.

After that let’s see if the delete is still greyed out and what types of references are left. Asset references? Memory references? how many? Sometimes memory references point at asset use in the project settings, or an unsolved problem like a bad / partly removed struct that once held a reference to its type. In case of Asset references, you could also try to use the program “Agent Ransack” to scan the UAsset files for the name of the timeline or data type.

Thanks for the response! I checked the DDC, but nothing for that character BP asset there, also no errors of any kind in the BP. They’re not hurting anything, just driving me crazy that they exist. for no reason apparently