I followed the instuctions on Nvidia site for apex but I got physx cloth. It seems to work the same in my 3d editor, it looks great. but when I bring in into unreal it is quite different.
Are these 2 things the same if not how do I get the real Apex?
**SOLVED - Physx Cloth works fine in UE4. The issues I had bringing it in to the editor were: **
- Bone names not matching in the .apb asset and skeleton
- Objects being scaled up without resetting xForm
- exporting as .apx instead of .apb.
Once I corrected them it worked fine.