is there a difference between Physx Cloth and Apex Cloth?

I followed the instuctions on Nvidia site for apex but I got physx cloth. It seems to work the same in my 3d editor, it looks great. but when I bring in into unreal it is quite different.

Are these 2 things the same if not how do I get the real Apex?


**SOLVED - Physx Cloth works fine in UE4. The issues I had bringing it in to the editor were: **

  1. Bone names not matching in the .apb asset and skeleton
  2. Objects being scaled up without resetting xForm
  3. exporting as .apx instead of .apb.

Once I corrected them it worked fine.