Hi Everybody,
Talked with one of our engineers who indicated that argument doesn’t work on Mac, but instead you’ll need to modify Info.plist file inside of UE4Editor app package contents.
For some reason, this won’t work unless you rename UE4Editor app and then name it back.
- Locate UE4Editor app found in \Users\Shared\UnrealEngine\4.14\Engine\Binaries\Mac
- Right/Two Finger Click on app and select "Show Package Contents
- Click on Contents and then open Info.plist
- Depending on whether it opens in Xcode or not, you’ll need to set “High Resolution Capable” to YES/True.
- Go back to UE4Editor app and rename it
- Launch it, then close it
- Rename it back to UE4Editor
For some reason Info.plist changes won’t take affect without renaming app.
-.
PS - I’d like to say again that this is EXPERIMENTAL and is not guaranteed to run correctly.